Anomalies in the fields can be unpredictable and are incredibly diverse. From something as small as an anomalous pebble pushing gentle wind strength level gravitational changes for a few brief moments, to an entire maelstrom of exotic matter swirling into a destructive storm. Whether it be an anomalous object or field of influence or some kind of storm. No matter the size you might perceive an anomaly to be, it is always absolutely best practice to avoid them or hide until it passes (If it isn't a stationary object), that is if the mission doesn't include investigating the anomaly. Anomalies are incredibly dangerous, and even the small, seemingly harmless ones, could be deadly if not approached with caution and scrutiny.
A shimmering material made from a kind of platinum/steel like ore which both heavily influences and can be influenced by gravitational effects. Even so much as waving a large enough piece around could cause quite a mess around the holder.
These anomalies can appear in many shapes and sizes. Some are caused by the grav-flex comprised of shards of a peculiarly anomalous metal. These are points or clusters of points which form a type of dark matter residue which forms around the singularity to form a sphere. These are exceptionally dangerous as the residue, if not hardened, can be fallen into and a person could burn/suffocate within, if not become trapped on the surface of the orb and would need external assistance or a rope/object secured to something else to climb off. The dark matter residue is a hot molten metal like substance which is not too unfamiliar to grav-flex, but seemingly more raw. It will begin like a molten, hot fluid which burns at several hundreds of degrees F. As it cools, it will remain liquid metal until reaching about a hundred and forty degrees F. Usually surface density of liquid metal would keep a person from sinking in, but because of the swirling nature of the gravitational influence, it is not guaranteed that certain currents will not pull a person inside. While several reports show people surviving them by floating on their backs on the surface until they can be retrieved, there are some who were mysteriously pulled under the surface of the liquid metal, disappearing completely. It is unknown if the currents which pull people under are natural or caused by something else.
Field of turbulent gravity which can swirl and sway like winds or tornado, these anomalies can throw, pull, flip, twirl, spin, and on rare occasion, crush individuals who might fall into one. Similar to Singularities, the Void Wells are areas of gravitational influence and interact heavily with Grav-Flex. However, contrary to Singularities, Wells are generalized areas with currents rather than identifiable points where invisible dark matter flows in and out of the local space.
Information regarding such anomalies is still being allocated.
Information regarding such anomalies is still being allocated.
These fire sources seem to have no source, fuel, and do not appear to need a surface to latch onto for continuous burning. Some of these anomalies are still and motionless, others travel along indiscernible paths. The fire from these sprites appears to behave as a normal flame. These entities are given Calamity due to their ability to travel unknown distances with the same destructive nature of fire.
This fungus is a rapidly growing and moving organism which seems to operate as a single cell organism in a network like fashion using bio-electronic signaling. The cells have multiple purpose, allowing them to function like a kind of bacterial powerhouse and can both communicate and string together like powerful fibers. Because of the speed of this fungus however, it heats up easily and is more commonly found in damp, moderate to cold temperature locations. Any significant heat source is usually sufficient to kill or repel it, however those caught with some on them and no means of heat or defense are often suffocated and covered. Upon entering the body, the bacteria begins consuming and replicating, turning the host into a type of infected individual by forcing the body to move by signaling the muscle tissue while it feeds on the nervous system and other organs first.
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Dark, undetailed figures with no discernable tie to physical limitations aside from their generally hovering around ground height. Some are seen flying entirely and can pass through solid objects in most cases. When passing through other matter, there is a kind of tar like excretion left behind on anything they make contact with. Shades are extremely dangerous and considered intelligent at varying levels. Based on present observations, it is speculated that Shades are multidimensionally capable and have either a hive, or core consciousness of some sorts. Listeners (Anomalous Augmentation) are particularly sensitive to Shades, hearing rushes of noises and whispers which on occasion will overwhelm the Listener. Listeners have a particular aversion to Shades, similar to the magnetic opposition of North and South. This is believed to be a result of the fact that Shades are often involved directly in the evolution and creation of Listeners.
Faithful to the name, the Dread Eel is a type of anomalous creature which seems to feed on the fungus which causes "infected" people. However, the limits of their diet is unknown and their carnivorous inclinations to eat infected individuals rather than just the idle fungus makes them incredibly unpredictable and potentially dangerous.