Anomalies

Anomalies in the fields can be unpredictable and are incredibly diverse. From something as small as an anomalous pebble pushing gentle wind strength level gravitational changes for a few brief moments, to an entire maelstrom of exotic matter swirling into a destructive storm. Whether it be an anomalous object or field of influence or some kind of storm. No matter the size you might perceive an anomaly to be, it is always absolutely best practice to avoid them or hide until it passes (If it isn't a stationary object), that is if the mission doesn't include investigating the anomaly. Anomalies are incredibly dangerous, and even the small, seemingly harmless ones, could be deadly if not approached with caution and scrutiny. 

Classification

Benign (Easy-going)

Benign anomalies are safe to be around and work with. These items do not passively poses the ability to harm anyone and are more likely to be used for utility if their nature is predictable enough. 

Clement (Mild)

Inconvenient, these anomalies are more likely to cause issues with workflow and disturb most natural orders. Though they are not often life threatening, they do poses the ability to create at least hazardous environments. 

Minacious (Dangerous)

With a higher chance of causing injury or death, these anomalies are often labeled and stored if not weaponized or destroyed. These anomalies have the ability to create extremely dangerous, even deadly environments or situations. 

Calamity (Catastrophic)

With the greatest potential for threat, these anomalies either surpass an unknown scale or are deemed capable of situations which could create large scale devastation with effects reaching beyond a 4 mile radius.

Anomalies by Type

Gravitational

Gravitational Anomalies consist of either or both matter and energy. Making up about two thirds of anomalous encounters, gravitational anomalies are becoming potentially possible to forecast and even counter with proper equipment. 

Grav-Flex

Class: Clement

A shimmering material made from a kind of platinum/steel like ore which both heavily influences and can be influenced by gravitational effects. Even so much as waving a large enough piece around could cause quite a mess around the holder. 

Singularity

Class: Minacious

These anomalies can appear in many shapes and sizes. Some are caused by the grav-flex comprised of shards of a peculiarly anomalous metal. These are points or clusters of points which form a type of dark matter residue which forms around the singularity to form a sphere. These are exceptionally dangerous as the residue, if not hardened, can be fallen into and a person could burn/suffocate within, if not become trapped on the surface of the orb and would need external assistance or a rope/object secured to something else to climb off. The dark matter residue is a hot molten metal like substance which is not too unfamiliar to grav-flex, but seemingly more raw. It will begin like a molten, hot fluid which burns at several hundreds of degrees F. As it cools, it will remain liquid metal until reaching about a hundred and forty degrees F. Usually surface density of liquid metal would keep a person from sinking in, but because of the swirling nature of the gravitational influence, it is not guaranteed that certain currents will not pull a person inside. While several reports show people surviving them by floating on their backs on the surface until they can be retrieved, there are some who were mysteriously pulled under the surface of the liquid metal, disappearing completely. It is unknown if the currents which pull people under are natural or caused by something else. 

Void Well

Class: Minacious

Field of turbulent gravity which can swirl and sway like winds or tornado, these anomalies can throw, pull, flip, twirl, spin, and on rare occasion, crush individuals who might fall into one. Similar to Singularities, the Void Wells are areas of gravitational influence and interact heavily with Grav-Flex. However, contrary to Singularities, Wells are generalized areas with currents rather than identifiable points where invisible dark matter flows in and out of the local space.

Dimensional

Bubble

Class: Unknown

Information regarding such anomalies is still being allocated. 

Rift

Class: Unknown

Information regarding such anomalies is still being allocated. 

FireSprite

Class: Calamity

These fire sources seem to have no source, fuel, and do not appear to need a surface to latch onto for continuous burning. Some of these anomalies are still and motionless, others travel along indiscernible paths. The fire from these sprites appears to behave as a normal flame. These entities are given Calamity due to their ability to travel unknown distances with the same destructive nature of fire.

Biological

Crawling Bile

Class: Minacious

This fungus is a rapidly growing and moving organism which seems to operate as a single cell organism in a network like fashion using bio-electronic signaling. The cells have multiple purpose, allowing them to function like a kind of bacterial powerhouse and can both communicate and string together like powerful fibers. Because of the speed of this fungus however, it heats up easily and is more commonly found in damp, moderate to cold temperature locations. Any significant heat source is usually sufficient to kill or repel it, however those caught with some on them and no means of heat or defense are often suffocated and covered. Upon entering the body, the bacteria begins consuming and replicating, turning the host into a type of infected individual by forcing the body to move by signaling the muscle tissue while it feeds on the nervous system and other organs first.

Living Entities


Living Entities have a Classification based on "power level" which describes the amount of influence one has on the environment and other subjects around themselves. The higher the Class number, the more powerful the entity is.

Levels:

  • 1: Lowest level, a single grain of Grav-Flex.
  • 5: Controls environmental effects to an above human reach.
  • 7: Potential to travel dimensions at will. (Not guaranteed)
  • 10: Controls up to a mile radius of environmental influence, capable of leveling or raising an entire building worth of construct with harnessed influence.
  • 15: Able to open rifts and portals at will to entirely different dimensions with no mechanical aid.
  • 20(+): Unknown

Shades

  • Class: Unknown
  • Level: 3

Dark, undetailed figures with no discernable tie to physical limitations aside from their generally hovering around ground height. Some are seen flying entirely and can pass through solid objects in most cases. When passing through other matter, there is a kind of tar like excretion left behind on anything they make contact with. Shades are extremely dangerous and considered intelligent at varying levels. Based on present observations, it is speculated that Shades are multidimensionally capable and have either a hive, or core consciousness of some sorts. Listeners (Anomalous Augmentation) are particularly sensitive to Shades, hearing rushes of noises and whispers which on occasion will overwhelm the Listener. Listeners have a particular aversion to Shades, similar to the magnetic opposition of North and South. This is believed to be a result of the fact that Shades are often involved directly in the evolution and creation of Listeners.

Dread Eel

  • Class: Unknown
  • Level: 8

Faithful to the name, the Dread Eel is a type of anomalous creature which seems to feed on the fungus which causes "infected" people. However, the limits of their diet is unknown and their carnivorous inclinations to eat infected individuals rather than just the idle fungus makes them incredibly unpredictable and potentially dangerous.